Goblins are significantly shorter than other races, averaging around 3 feet tall. The have long arms and fingers, short legs, large feet and heads, with large, pointed ears. Their faces are dominated by a large nose and a mouth full of needle-like teeth, with small beady red eyes. Their skin, like orcs, comes in various shades of green. They have black hair, and men grow hair on their faces. Males are generally larger than women.

Goblins reach adulthood after only 5 years, and generally only live into their forties.



Goblins are one of the most prolific races on Verin. From the still wild Goblin tribes that inhabit the Eventide Forest, to their urban cousins in what remains of the Kordath Empire, goblins can be found anywhere but the human nations.

Large numbers of Goblins sought refuge from slavery by their larger goblinoid cousins in Kordath, where such practices are believed abhorrent. Goblins tend to organize in their own sub-communities within cities. These communities are insular, and while not outright hostile to outsiders, they are not known to be welcoming either.

Goblins are known throughout Verin as being exceptionally clever, though not intellectual. “If something seems tedious and complex, trust a goblin to find an easier way to do it” is an oft repeated saying.

If goblins are known for anything besides their insular nature and ingenuity, it’s their ability to hold a grudge. While shorter lived than members of other races, goblins will hold a grudge over even the smallest slight for generations.

Goblins marry before having a child, but those marriages end when the child reaches adulthood. Goblins will remarry to have additional children, often to the same spouse.


Goblins have a monotheistic faith revolving around an abstract, all powerful, god. Their faith, Gorrinthicism, holds that goblins are the chosen people. and that their hardships are to serve as an example of perseverance to those of other races. Unlike many faiths, Gorrinthicism has proven to have some appeal to members of other races, and those of the faith are always welcome in goblin communities.


Most goblins are typically citizens of other nations, but within goblin communities they have their own hierarchy. These communities defer to the clergy for major decisions, of both personal and political nature.



Goblin names follow a hebrew motif.

Goblins only use a single name, given at birth. It is not uncommon for a goblin to share a name with a parent, in which case they are often referred to as “the younger”. Members of the clergy choose a new name for themselves upon their ordination.

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